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Phones, tablets transform handheld game market
by Staff Writers
Los Angeles (AFP) June 8, 2012


Smartphones and tablet computers are expanding the market for handheld video games and challenging traditional devices, forcing game developers to adapt to a rapidly changing landscape.

Executives at the Electronic Entertainment Expo (E3) held this week in Los Angeles said the industry -- long focused on generating blockbuster titles for PlayStation, Wii or Xbox 360 -- are taking a new look at portable platforms.

The new market includes not only die-hard gamers but more casual players, the kind who tap the touchscreens of their iPhones or Android devices while riding the train or waiting for the dentist.

Olivier Pierre, of the game publisher BulkyPix, said there is room for both segments to grow.

"Mobile is a new platform, as is Facebook. And these new platforms do not cover the same audience as console games," he said.

"I don't see a real competition between smartphones and consoles so far. Maybe in the future, but that's not the case right now."

But some analysts say the rise of smartphones and tablets is threatening to crowd out handheld consoles like Nintendo's 3DS and the Sony Vita.

A survey by ABI Research shows some 38 million handheld gaming devices from Sony and Nintendo are expected to ship in 2013, down from a peak of 47 million in 2008.

The report said smartphone and tablet use for gaming continues to expand, providing increased competition in the handheld market.

"Mobile devices will compete with dedicated handheld gaming devices, but select consumer segments like core gamers and those individuals who do not want or have a smartphone or tablet will still provide some demand," ABI analyst Michael Inouye said.

Jack Buser, senior director of PlayStation Digital Platforms for Sony, said growth in mobile games is good for the market.

"Because of the prevalence of digital devices, (users) are discovering that, yes, they are gamers," he told AFP.

"This is a trend that is extremely healthy for the industry, and we will embrace it. We are all for the evangelization of electronic games to the broadest audience possible."

Mobile gaming is a unique market, with games that are either free -- financed by advertising -- or costing just a few dollars.

This represents a change for classic developers, which invest millions of dollars in major franchises and sell games for around $60 apiece.

"The game should be designed for mobile," said Eiji Araki, head of the social games studio GREE.

"The mobile player is different from the console game player. They are always online and they can play games all the time... so the game should be designed for three-minute sessions, for minimum times."

Mobile is a hot topic at E3, a major gathering for the gaming industry.

New mobile game releases are coming from GREE, social games maker Zynga, and industry heavyweights like Electronic Arts.

A mobile version of the auto racing game "Need for Speed," the arcade game "Tiny Troopers" and the romantic comedy "The Act" are all on display at E3.

Araki, whose company has seen rapid growth in recent years, said the mobile space is special: "The games are getting simpler and easier as the casual audience grows."

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Apple facing $2.22 mn fine over Australian '4G' iPad
Sydney (AFP) June 8, 2012 - Apple agreed Friday to a Aus$2.25 million (US$2.22 million) fine for misleading Australian customers about the local 4G capability of its next-generation iPad, in a case brought by regulators.

The Australian Competition and Consumer Commission (ACCC) told the Federal Court that the US tech giant had agreed to the penalty for implying in advertising that the 4G function on its latest iPad worked in Australia.

Apple offered in March to refund Australian customers who felt they had been misled by the "iPad with WiFi + 4G" promotion and publish a clarification about the popular tablet's capabilities after the ACCC took it to court.

Though the iPad's 4G function only works on networks in the United States and Canada it had been widely promoted as one of the tablet's features globally, which the ACCC said amounted to false advertising.

It is now advertised outside North America as "Wi-Fi + Cellular" -- a change that came into effect on May 12 -- with a clear caveat on its Australian site that "it is not compatible with current Australian 4G LTE and WiMax networks."

The matter was due to go to a full trial this week but ACCC lawyer Colin Golvan said Apple had agreed to pay the Aus$2.25 million fine and the commission's legal costs as part of an out-of-court settlement.

It is half the maximum Aus$4.4 million fine open to the ACCC in the case.

Apple described it as "more than adequate having regard to the conduct and all the other circumstances" and stressed that the concessions made in the case were only applicable in Australia.

The "iPad + 4G" promotion was in place for two months worldwide including major technology-mad cities in Asia.

Golvan said the "substantial" penalty would send a strong message to the booming smartphone and tablet industry that "such conduct will not be condoned", according to a report of the hearing in The Australian newspaper.

But judge Mordecai Bromberg refused to make an official court order until he had the details of how many iPads had been sold and were returned under the refund offer and further information on Apple's financial position.

"The parties put forward proposed settlement and consent orders, however His Honour requested further information to be provided for the consideration of the court, which will happen next week," an ACCC spokesman told AFP.

Apple agreed to provide a confidential brief to the judge by June 13, with a final decision on the penalty and settlement of the case to be handed down at a later date.

The iPad was the world's best-selling tablet in the first three months of 2012, outgunning its Android-powered rivals, with sales more than doubling from a year earlier to send Apple's profits soaring.

The US giant said the iPad was especially popular in Asia, particularly in China where demand was described as "mind-boggling" with revenues of US$7.9 billion in the first quarter alone.



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Economic woes slow mobile phone market: survey
Washington (AFP) June 6, 2012
The worldwide mobile phone market is expected to grow this year at its slowest pace since 2009, hurt by sluggish economic conditions, a survey showed Wednesday. The research firm IDC said global shipments will rise an estimated four percent in 2012, with many users of older phones holding on to their devices before switching to a smartphone. The consultancy said a total of nearly 1.8 bil ... read more


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